There are (according to the intercom at the begnining) multiple Euclid and Keter level breaches, and we've only found a handful of each so far. To be completely fair to the story right now, there is a slim to none chance our hero will be able to escape alive. I think that an ending which is crappy no matter what you do would really ruin the so-far brilliant experience the game has to offer. My suggestion would have a variation on this - the player has no choice but to enter a hazardous, frightening, terrifying area. The player has no choice but to go through. The storage chamber is pitch black except for a few candles, is very large, is in disrepair, and has something or somethings lurking around inside. At one point in the game, to proceed, the player must restore functionality to a lift to do so, they must go through the storage chamber to acquire replacement parts. To clarify on what I mean by saying the player must go through one of the game's hazardous areas - I will use Amnesia as an example. He could get into a head-on collision and die. It doesn't even have to show the player getting married and living on a farm in texas or whatever it's neutral, because the player has escaped all of it - the foundation and the SCPs. If the player has gotten hold of the Key SCP which can open any lock, which would require them to go through one of the game's hazardous areas, they are able to open this door and escape both the site and the Foundation, thus attaining the 'neutral' ending. The door could lead to a place convenient to escape, such as a garage or something similar.
![scp containment breach endings scp containment breach endings](https://i.ytimg.com/vi/UfQrl8SMO9o/hq720.jpg)
The other corridor leads to a door which has no button to open it, but rather a lock requiring a key. If the player chooses this option, the 'easy' way, they are taken into custody and knocked out the game ends with the player lying on the floor and regaining consciousness as a voice on the microphone says "All D-Class personnel, please approach SCP-XXX for testing/enter the chamber for mandatory end-of-the-month sanitary activities." before the screen cuts to black. A guard shouts at the player to run outside with their hands up. One corridor leads to the facility's main entrance, where the Foundation is arriving to clean up the containment breach.
![scp containment breach endings scp containment breach endings](https://i.ytimg.com/vi/lsUkcOZsRzM/maxresdefault.jpg)
Yes, like on TVTropes.Īt the end of the game, the player is faced with a choice. My suggestion: make the player work for their happy ending. My main request is that the game should have an ending that isn't completely terrible.
![scp containment breach endings scp containment breach endings](https://i.ytimg.com/vi/XwtN3HfVBGw/hqdefault.jpg)
Gear's post in which he states that neutral is as good as it gets. So I think that 1504 is in the game but we just ignore him (unconsciously) and don't connect some of the events to him.I might be jumping the gun by talking about the ending of the game before the game itself is even set in stone, but I'm really hoping the ending doesn't get screwed up, so I'm just putting down a suggestion for it to avoid the "shit-ending-just-cause-we-can" or "happy-endings-are-evil" mindset. 1504's whole anomaly is that he is ignored and anything he does nobody sees or connects to him.
SCP CONTAINMENT BREACH ENDINGS FREE
Feel free to leave thoughts and comments.īonus This is really more of a headcannon and a personal part of the theory but I like to think that SCP-1504 is in the game the whole time. Using all of this information I can conclude that the Gate B ending where the Omega Warhead is detonated is the real ending. These include Halothane gas dispensers (Which correlates to Decontamination gas used) In the facility that SCP-1504 is stored in there are multiple measures outside of 1504's containment area to stop his breaches. The site had a nuclear warhead which was detonated. SCP-1504 caused a CONTAINMENT BREACH that unlocked most of the doors to the SCPs. SCP-1504 was held in a facility with mulitple Keter-class SCPs. There are many parrelels with the area in SCP Containment breach these include: I didn't have much evidence to support any of them or know if it was any of them until I was reading up on SCP-1504.
![scp containment breach endings scp containment breach endings](https://jayisgames.com/images/dora_scp_3.jpg)
In the game SCP Containment Breach there are a few different endings, all of which are plausable (within the game's universe not the real one).